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/**
* This program is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*
* (c) Vincenzo Nicosia 2009-2017 -- <v.nicosia@qmul.ac.uk>
*
* This file is part of NetBunch, a package for complex network
* analysis and modelling. For more information please visit:
*
* http://www.complex-networks.net/
*
* If you use this software, please add a reference to
*
* V. Latora, V. Nicosia, G. Russo
* "Complex Networks: Principles, Methods and Applications"
* Cambridge University Press (2017)
* ISBN: 9781107103184
*
***********************************************************************
*/
#ifndef __GEN_PQUEUE_H__
#define __GEN_PQUEUE_H__
#include "gen_heap.h"
#define KEY_ERROR -1
#define ID_ERROR -2
/*
*
* This implementation of the priority queue is based on gen_heap, but
* requires some additional code to work, since we need to maintain an
* array of "handles", i.e. a mapping between elements and their
* current positions in the heap
*
*/
typedef struct{
int (*compare)(const void *e1, const void *e2); /* compare two elements (standard comparator) */
void* (*alloc_vector)(unsigned int N); /* */
void (*dealloc_vector)(void *v); /* */
void (*dealloc_elem)(void *e); /* deallocate an element */
void (*print_elem)(void *e); /* print an element */
int (*get_id)(void *e); /* get the id associated to an element
(used for handles management) */
void* (*get_key)(void *e);/* get the current key of element e */
void (*set_key)(void *e, void *k); /* set a new key to element e */
int (*compare_to_key)(void *e, void *key); /* compare a key with the one of element e */
} gen_pqueue_func_t;
typedef struct{
int N;
int last;
void **v;
gen_pqueue_func_t funs;
char qtype;
int *handles;
} gen_pqueue_t;
#define MIN_QUEUE 0x01
#define MAX_QUEUE 0x02
gen_pqueue_t * gen_pqueue_init(unsigned int N, char htype, gen_pqueue_func_t *funs);
void gen_pqueue_insert(gen_pqueue_t *h, void *elem);
int gen_pqueue_delete(gen_pqueue_t *h, void **val);
void* gen_pqueue_peek(gen_pqueue_t *h);
gen_pqueue_t* gen_pqueue_from_array(void **v, unsigned int N, unsigned int last, char htype,
gen_pqueue_func_t *funs);
int gen_pqueue_change_key(gen_pqueue_t *q, unsigned int i, void *key);
int gen_pqueue_force_key(gen_pqueue_t *q, unsigned int idx, void *key);
void gen_pqueue_dump(gen_pqueue_t *h);
void gen_pqueue_destroy(gen_pqueue_t *h);
int gen_pqueue_get_handle(gen_pqueue_t *q, int id);
void* gen_pqueue_get_key(gen_pqueue_t *q, int idx);
#endif // __GEN_PQUEUE_H__
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