Age | Commit message (Collapse) | Author |
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When CMARK_OPT_SMART is enabled, we escape literal `-`,
`.`, and quote characters when needed to avoid their
being "smartified."
See e.g. jgm/pandoc#6041 for an application.
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This is an internal change, as this isn't part of the
public API.
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This reverts a change by @compnerd in commit
b6ffaca93e2b539ec407aeb4fd588c7f9441e7a9.
We don't want this for api_tests, as it triggers this warning:
```
CMake Warning (dev) at api_test/CMakeLists.txt:1 (add_executable):
Policy CMP0063 is not set: Honor visibility properties for all target
types. Run "cmake --help-policy CMP0063" for policy details. Use the
cmake_policy command to set the policy and suppress this warning.
Target "api_test" of type "EXECUTABLE" has the following visibility
properties set for C:
C_VISIBILITY_PRESET
For compatibility CMake is not honoring them for this target.
This warning is for project developers. Use -Wno-dev to suppress it.
```
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Recommended by build log at
https://oss-fuzz-build-logs.storage.googleapis.com/log-6a7500a1-8617-42c6-b8e4-78cab009b5b5.txt
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The string literal being assigned is const, but the assignment looses
the constness of this string. This enables building with `/Zc:strictString`
with MSVC as well.
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This enables the use of the export targets from the build tree to allow
easy use of the CMark library in other projects.
Resolves: #307
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This configures the target to setup the include paths publicly for the
library targets in the build interface. This enables uses of the
targets in the build tree without having to specify the include
directories. This is particularly useful for use in the export targets,
but also simplifies the rules for the API tests. The install interface
does not need the include directories as `cmark.h` is installed into
`include` which is a default include path.
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Remove the unnecessary execute permission on CMakeLists.txt.
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This reduces the work that CMake needs to do to configure the libraries
by setting all the properties at once.
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This uses the CMake mechanism for including the current source and
binary directories. This avoids the custom handling for this.
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man pages are extremely useful, but are not generally available on
Windows. This changes the install condition to check for the Windows
cross-compile rather than the toolchain in use. It is possible to build
for Windows using clang in the GNU driver.
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Avoid including the utility once, which should avoid some unnecessary
CMake checks, and reduces duplication.
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Replace `add_compile_definitions` with `add_compile_options` since the
former was introduced in 3.12.
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* build: inline a variable
* build: use `LINKER_LANGUAGE` property for C++ runtime
Rather than explicitly name the C++ runtime, use the `LINKER_LANGUAGE`
property to use the driver to spell the C++ runtime appropriately.
* build: use CMake to control C standard
Rather than use compiler specific flags to control the language
standard, indicate to CMake the desired standard.
* build: use the correct variable
These flags are being applied to the *C* compiler, check the C compiler,
not the C++ compiler.
* build: loosen the compiler check
This loosens the compiler identifier check to enable matching AppleClang
which is the identifier for the Xcode compiler.
* build: hoist shared flags to top-level CMakeLists
This hoists the common shared flags handling to the top-level CMakeLists
from sub-layers. This prevents the duplication of the handling.
* build: remove duplicated flags
This is unnecessary, `/TP` is forced on all MSVC builds, no need to
duplicate the flag for older versions.
* build: loosen C compiler identifier check
Loosen the check to a match rather than equality check, this allows it
to match AppleClang which is the identifier for the Apple vended clang
compiler part of Xcode.
* build: use `add_compile_options`
Use `add_compile_options` rather than modify `CMAKE_C_FLAGS`. The
latter is meant to be only modified by the user, not the package
developer.
* build: hoist sanitizer flags to global state
This moves the CMAKE_C_FLAGS handling to the top-level and uses
`add_compile_options` rather than modifying the user controlled flags.
* build: hoist `-fvisibilty` flags to top-level
These are global settings, hoist them to the top level.
* build: hoist the debug flag handling
Use a generator expression and hoist the flag handling for the debug
build.
* build: hoist the profile flag handling
This is a global flag, hoist it to the top level and use
`add_compile_options` rather than modify the user controlled flags.
* build: remove incorrect variable handling
This seemed to be attempting to set the linker not the linker flags for
the profile configuration. This variable is not used, do not set it.
* build: remove unused CMake includes
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This solves problems with adjacent code blocks being
merged.
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by inserting an HTML comment. Closes #317.
I think I'll follow up with a change to use fenced code
blocks, but this was the minimal fix.
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Closes #316.
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Closes #313.
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This modifies unescaping in houdini_html_u.c rather than
the entity handling in inlines.c. Unlike the other,
this approach works also in e.g. link titles.
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See commonmark/commonmark.js#177.
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A code span can have more than its two surrounding ones, like ` `` `.
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cmake adds `-rdynamic` on linux, even for static builds.
This commit removes it for linux builds by resetting
`CMAKE_SHARED_LIBRARY_LINK_C_FLAGS`.
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Add built cmark.exe as an AppVeyor artifact
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Link executable with static or shared library
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If CMARK_STATIC is on (default), link the executable with the static
library. This produces exactly the same result as compiling the library
sources again and linking with the object files.
If CMARK_STATIC is off, link the executable with the shared library.
This wasn't supported before and should be the preferred way to
package cmark on Linux distros.
Building only a shared library and a statically linked executable
isn't supported anymore but this doesn't seem useful.
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A setext header line after a link reference should not
create a header, according to the spec.
See commonmark/commonmark-spec#395.
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URL-escape special characters when escape mode is URL,
and not otherwise.
Entity-escape control characters (< 0x20) in non-literal
escape modes.
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For markdown content, e.g., in other contexts we want some
kind of escaping, not a literal newline.
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to conform with spec change.
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Closes #290.
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